There is no single figure. Here is the cost structure instead: what the money goes on, in what order, which costs are fixed, and how to estimate your own.
THE LIBRARY
Everything we know about making clothes
Written in house by the people who run the production. Every number here is one we actually work to, and nothing is written to fill a page.
The long guides
Nine pages that answer a whole question rather than a corner of one. Start with whichever describes where you are.
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How to start a clothing brand in the UKIdea to first production run, in the order you actually meet each decision.
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How to find a clothing manufacturer in the UKWhere to look, what to ask before you commit, and what really drives a price.
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Streetwear fabric guideGSM, French terry, fleece and jersey, and how to pick for the garment you are making.
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Minimum order quantity, explainedWhat MOQ means, why it exists, and how 50 pieces splits across a size curve.
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Types of fabricA reference to 44 clothing fabrics: fibre against construction, knit against woven, and what GSM really tells you.
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What is a tech pack?What a factory actually needs to quote, and how a pattern gets drafted from a sketch when you do not have one.
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Hoodie GSM guideWhat 250 to 500 GSM actually feel like, and how weight changes drape, hood construction, print and shrinkage.
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What a hoodie costs to makeThe eight things that move the price, from quantity and GSM to decoration and freight, and where new brands overspend.
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Cut and sew, private label or print on demandThe three ways to get clothing made, compared on minimums, cost, control and speed.
What we do
The production models themselves, explained by the people who run them.
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Cut and sew manufacturingGarments made from your own pattern rather than bought as blanks and printed. The eight stages, start to finish.
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Private label manufacturingGarments sold under your name, developed from your own pattern rather than rebadged from a catalogue.
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Manufacturing for Australian brandsLead times, freight, import responsibility and how the time zone actually works.
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Manufacturing for US brandsLead times, air and sea freight, US duty, and how the time difference actually works.
Free guides
Six workbooks, free, no email wall on the collection page.
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Find the right manufacturer, without getting scammedThe questions to ask before you pay anyone a deposit.
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Streetwear fabrics 101: feel, fit and flexWeights and hand-feel, and what each one suits.
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Sampling, where your idea becomes realWhat happens between approving a drawing and holding a garment.
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Design like a pro, even if you are not a designerTurning references into something a factory can read.
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10 common mistakes to avoid in early-stage manufacturingThe ones that cost money rather than time.
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Manufacturing outreach that worksEmail templates that get a useful reply.
Champion mass-produced the first hooded sweatshirts in 1930s New York, for men working in cold storage. How the hood reached sport, hip-hop and streetwear.
Three to six months is realistic. Sampling takes about 2 to 3 weeks, bulk about 3 to 8 weeks after approval, plus shipping. The rest of the clock is yours.
What a tech pack contains and why each part exists, how to build one in Illustrator, Canva or Excel, and the honest alternative if you cannot.
Screen printing pushes ink through a stencilled mesh, one screen per colour. Where it beats DTG and embroidery, and where it loses to them.
Sublimation turns solid dye into a gas that bonds inside polyester fibres. How it works, why it fails on cotton, and where it beats other print methods.
Working through a first production run? The free guides cover vetting a manufacturer, fabric, sampling and what a tech pack is for — or ask on WhatsApp.
