Screen printing pushes ink through a stencilled mesh, one screen per colour. Where it beats DTG and embroidery, and where it loses to them.
THE LIBRARY
Everything we know about making clothes
Written in house by the people who run the production. Every number here is one we actually work to, and nothing is written to fill a page.
The long guides
Nine pages that answer a whole question rather than a corner of one. Start with whichever describes where you are.
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How to start a clothing brand in the UKIdea to first production run, in the order you actually meet each decision.
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How to find a clothing manufacturer in the UKWhere to look, what to ask before you commit, and what really drives a price.
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Streetwear fabric guideGSM, French terry, fleece and jersey, and how to pick for the garment you are making.
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Minimum order quantity, explainedWhat MOQ means, why it exists, and how 50 pieces splits across a size curve.
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Types of fabricA reference to 44 clothing fabrics: fibre against construction, knit against woven, and what GSM really tells you.
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What is a tech pack?What a factory actually needs to quote, and how a pattern gets drafted from a sketch when you do not have one.
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Hoodie GSM guideWhat 250 to 500 GSM actually feel like, and how weight changes drape, hood construction, print and shrinkage.
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What a hoodie costs to makeThe eight things that move the price, from quantity and GSM to decoration and freight, and where new brands overspend.
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Cut and sew, private label or print on demandThe three ways to get clothing made, compared on minimums, cost, control and speed.
What we do
The production models themselves, explained by the people who run them.
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Cut and sew manufacturingGarments made from your own pattern rather than bought as blanks and printed. The eight stages, start to finish.
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Private label manufacturingGarments sold under your name, developed from your own pattern rather than rebadged from a catalogue.
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Manufacturing for Australian brandsLead times, freight, import responsibility and how the time zone actually works.
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Manufacturing for US brandsLead times, air and sea freight, US duty, and how the time difference actually works.
Free guides
Six workbooks, free, no email wall on the collection page.
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Find the right manufacturer, without getting scammedThe questions to ask before you pay anyone a deposit.
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Streetwear fabrics 101: feel, fit and flexWeights and hand-feel, and what each one suits.
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Sampling, where your idea becomes realWhat happens between approving a drawing and holding a garment.
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Design like a pro, even if you are not a designerTurning references into something a factory can read.
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10 common mistakes to avoid in early-stage manufacturingThe ones that cost money rather than time.
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Manufacturing outreach that worksEmail templates that get a useful reply.
Sublimation turns solid dye into a gas that bonds inside polyester fibres. How it works, why it fails on cotton, and where it beats other print methods.
Machine embroidery stitches a design into cloth instead of printing on top of it. How digitising works, the three stitch types, why designs distort on knit, and what embroidery cannot do.
Mesh, emulsion, exposure, registration, squeegee pressure and cure temperature, explained properly. Plus where the DIY route stops working and what drives the cost.
A sublimation printer prints onto paper, never onto the garment. What is inside one, the three kinds you will meet, and when to use a factory instead of buying.
Working through a first production run? The free guides cover vetting a manufacturer, fabric, sampling and what a tech pack is for — or ask on WhatsApp.
