Four UK routes to a printed t-shirt: press at home, a local print shop, print on demand, or cut and sew. What each one controls, and what it does not.
THE LIBRARY
Everything we know about making clothes
Written in house by the people who run the production. Every number here is one we actually work to, and nothing is written to fill a page.
The long guides
Four pages that answer a whole question rather than a corner of one. Start with whichever describes where you are.
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How to start a clothing brand in the UKIdea to first production run, in the order you actually meet each decision.
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How to find a clothing manufacturer in the UKWhere to look, what to ask before you commit, and what really drives a price.
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Streetwear fabric guideGSM, French terry, fleece and jersey, and how to pick for the garment you are making.
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Minimum order quantity, explainedWhat MOQ means, why it exists, and how 50 pieces splits across a size curve.
Free guides
Six workbooks, free, no email wall on the collection page.
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Find the right manufacturer, without getting scammedThe questions to ask before you pay anyone a deposit.
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Streetwear fabrics 101: feel, fit and flexWeights and hand-feel, and what each one suits.
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Sampling, where your idea becomes realWhat happens between approving a drawing and holding a garment.
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Design like a pro, even if you are not a designerTurning references into something a factory can read.
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10 common mistakes to avoid in early-stage manufacturingThe ones that cost money rather than time.
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Manufacturing outreach that worksEmail templates that get a useful reply.
The full cut-and-sew chain in the order it actually happens, from brief and pattern block through fabric, sampling, grading, cutting and sewing to packing.
Machine embroidery stitches a design into cloth instead of printing on top of it. How digitising works, the three stitch types, why designs distort on knit, and what embroidery cannot do.
No price list can answer that honestly. Here is the cost structure instead: which costs are one-off per style, which repeat on every piece, and what moves a quote.
Mesh, emulsion, exposure, registration, squeegee pressure and cure temperature, explained properly. Plus where the DIY route stops working and what drives the cost.
Three levels of ownership over the same garment. What each one buys you, what each gives up, and how to tell which your supplier is actually offering.
Working through a first production run? The free guides cover vetting a manufacturer, fabric, sampling and what a tech pack is for — or ask on WhatsApp.